Game designer at Naughty Dog, software engineer, Canadian abroad
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Will Americans Embrace A Zeal For Eel? This Maine Entrepreneur Hopes So

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Sam Richman, owner-chef of Sammy

Most catches are exported to unagi-loving Asian nations, which pay up to thousands of dollars per pound. But one woman is raising and marketing eels for U.S. buyers: "Why not keep that value at home?"

(Image credit: Keith Shortall/Maine Public Radio)

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Gangles
6 days ago
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Unagi... is delicious.
Santa Monica, California
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Blocktober 2018

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Last year, my friend and coworker Michael Barclay boldly declared that “level blockouts are art”. He started the hashtag #Blocktober to celebrate the art form and encourage other developers to share screenshots of their blockmesh levels. The response was enthusiastic, as hundreds of developers gave us a sample of their early-production work. It provided some well-deserved exposure to a vital facet of game development that players normally never get to see.

Since Michael is starting up #Blocktober again this year, I thought I would dig through my own work files to find something to share. While I’m not actually a level designer, in my systems design work I often develop playable prototypes to pitch a certain gameplay idea or feature.

The video above is an early prototype of the train combat sequence that was later developed for chapter 9 of Uncharted: The Lost Legacy. While we were still in early preproduction, I wanted to pitch an action setpiece that combined ideas and mechanics from two of my favourite levels: the train from Uncharted 2 and the convoy chase from Uncharted 4. This would also enable us to leverage some of the physics and animation tech that had already been developed in our engine.

A few credits: the rocky terrain that the train meanders through is borrowed from Mark Davies’s blockmesh of the islands from chapter 12 of Uncharted 4. I reused many of the vehicle-to-vehicle combat systems previously developed by Kurt Margenau. I also wasn’t involved with the real train level that actually shipped with The Lost Legacy; that was developed from scratch by Nicholas Lance, Asher Einhorn, Michael Barclay, Vinit Agarwal and many more.

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Gangles
18 days ago
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My contribution for #Blocktober.
Santa Monica, California
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Saturday Morning Breakfast Cereal - Rise of the Machines

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Click here to go see the bonus panel!

Hovertext:
Take THAT, airport security bot.


Today's News:

Well we doubled our goal on day one! That means a lot of nifty stretch goals are opening up. So, please give our new kickstarter a look!

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Gangles
19 days ago
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Santa Monica, California
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1 public comment
fxer
20 days ago
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well by that logic they'd just smallpox us
Bend, Oregon

Riot’s English language broadcast team will not be in Korea for most of Worlds

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Only Sjokz and Ovilee will make it to the first few stages in Korea

Continue reading…

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Gangles
54 days ago
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Really weird decision. Seems like Riot is starting to pull back from esports?
Santa Monica, California
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Uncharted 4 In First Person Is Bonkers

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Uncharted 4 obviously features Nathan Drake getting pulled back into the adventuring lifestyle (that’s, uh, the game), but the opening is a smattering of domestic moments with his wife Elena that sell that game’s emotional beats. It’s even better in first person.

Read more...

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Gangles
77 days ago
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I'm impressed how well this holds up.
Santa Monica, California
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In this week’s “Drone Sunday” post from From...

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In this week’s “Drone Sunday” post from From Where I Drone, a caravan of camels is herded across the Australian Outback, casting shadows on the barren terrain. Between 1870 and 1920, roughly 20,000 camels were brought to Australia from India, Afghanistan, and the Arabian Peninsula. Today, the country’s feral camel population is between 1 and 1.2 million, and is considered a nuisance to Outback communities. For more awesome drone imagery, follow From Where I Drone!

Instagram: https://bit.ly/2OrdEdS

26°47'56.9"S, 137°44'02.3"E

Source imagery: Jarrad Seng Photography

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Gangles
85 days ago
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Santa Monica, California
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