Game designer at Naughty Dog, software engineer, Canadian abroad
479 stories
·
30 followers

Loot From the Rabbit Hole of History in 'Wikipedia: The Text Adventure'

1 Share

I'm on an adventure through the sun-scorched plains of Nevada. In my pocket is a Saxon minister, Saint Mary and the county of Devon. I head west, towards Las Vegas, a greenish-yellow pixel blob in the distance. I take "gambling," decide I'm bored, and teleport to NASA.

This is a five-minute excerpt of my time on Kevan Davis' Wikipedia: The Text Adventure, a surprisingly entertaining re-skinning of the encyclopedic website as a recognizably lumpy, pixel-art-illustrated take on interactive fiction. Each page is a location, with directions offered—go west to see the Temple of Zeus at Olympia, or go northeast to find the Syro-Malankara Catholic Eparchy of the United States of America and Canada.

There are, of course, games that have formed around the network of knowledge that Wikipedia provides—a friend and I spent a memorable evening giving each other targets like "bread," starting off on the same random page, and trying to beat each other to the goal through simply clicking on the links within each page. Rumor has it that clicking on the first link on any given article will eventually get you to "Philosophy."

But Davis' take provides a level of absurdity that abstracts even further from Wikipedia's point of edification. You are no longer merely a researcher in a vast library; you are a thief of history, a hoarder of words.

As with most text adventures, you have an inventory, and as soon as you discover that you can "take" things from each page, the journey becomes less about a leisurely walk through the sum of all human knowledge and more about wanting to fill your pockets with stupid things. I currently own the whole of Canada, an entire city block, October 16th in the year 1834, and 3,800 coastal islands.

I just haven't found which door they unlock, yet.

Follow Kate on Twitter.



Read the whole story
Gangles
6 days ago
reply
Santa Monica, California
Share this story
Delete

An Idea

1 Share

Read the whole story
Gangles
6 days ago
reply
Santa Monica, California
Share this story
Delete

Dumpster Honey

1 Share

[Image: Photo courtesy of the USGS Bee Inventory and Monitoring Lab’s amazing Flickr set, via Science Friday].

In a poem I clipped from The New Yorker a while back, Davis McCombs describes what he memorably calls “Dumpster Honey.” It remains a great illustration of altered natures—and the fate of food—in the Anthropocene.

McCombs shows us bees wandering through a rubbish heap “of candy wrappers and the sticky rims / of dented cans, entering, as they might / a blossom, the ketchup-smeared burger // boxes,” mistaking a stained world of “food-grade waxes / mingling with Band-Aids” for healthy flora.

Hapless bees slip their little bodies past “solvents / and fresheners,” picking up industrial food dyes and “the high-fructose / corn nectars” of artificially processed edible waste.

With this in mind, recall several recent examples of bees feasting on edible chemicals in urban hinterlands, in one case actually turning their honey bright red.

As Susan Dominus wrote for The New York Times back in 2010, a stunned Brooklyn beekeeper “sent samples of the red substance that the bees were producing to an apiculturalist who works for New York State, and that expert, acting as a kind of forensic foodie, found the samples riddled with Red Dye No. 40, the same dye used in the maraschino cherry juice” being mixed at a nearby factory.

This had the dismaying effect, Dominus writes, that “an entire season that should have been devoted to honey yielded instead a red concoction that tasted metallic and then overly sweet.” (Amusingly, Brooklyn’s cherry-red honey also inadvertently revealed an illegal marijuana-growing operation.)

[Image: Photo by Vincent Kessler, courtesy of Reuters, via National Geographic].

Or, indeed, recall a group of French bees that fed on candy and thus produced vibrant honeys in unearthly shades of green and blue. This honey of the Anthropocene “could not be sold because it did not meet France’s standards of honey production,” perhaps a technicolor warning sign, as the very possibility of a nature independent of humanity comes into question.

In the post-natural microcosm of “Dumpster Honey,” meanwhile, McCombs depicts his polluted bees “returning, smudged with the dust / of industrial pollens, to, perhaps, some // rusted tailpipe hive where their queen / grew fat on the the froth of artificial sweeteners,” a vision at once apocalyptic and, I suppose, if one really wishes it to be, ruthlessly optimistic.

After all, perhaps, amidst the litter and ruin of a formerly teeming world, some new nature might yet spring forth, thriving on the sugared colors of factory sludge, beautifully adapting to a world remade in humanity’s chemical image.

It’s worth reading the poem in full. It stands on its own as a vivid encapsulation of these sorts of overlooked, peripheral transformations of the world as we forcibly transition an entire planet into a new geo- and biological era.

(Somewhat related: Architecture-by-Bee and Other Animal Printheads.)

Read the whole story
Gangles
23 days ago
reply
Santa Monica, California
Share this story
Delete

Looking for Canada in Games

1 Comment

SWERY at the Owl's Nest bar in Osaka

“Originally, Deadly Premonition was supposed to take place in Canada. However, when I brought the idea to game producers, they told me the story should take place in America, as it is the country that generates the most sales.” – Hidetaka Suehiro (aka SWERY)

Today marks 150 years since several British colonies in North America united to form a new dominion under the British Crown. Confederation may be fascinating1 to Canadian history nerds like myself, but it’s not exactly summertime blockbuster material. Our separation from the mother country was a lot like Canada itself: peaceful and amiable, but perhaps lacking panache.

Four years ago, Canada’s video game industry surpassed the UK to became the third largest in the world. Some of the best-selling and most acclaimed games are made out of studios in Montreal, Toronto, Vancouver, and Edmonton. However, this fact would be easy to miss; video games are rarely permitted to be distinctly Canadian. Canada is where media is made, but hardly ever where it’s set (see “Vancouver Never Plays Itself”).

To that end, I thought I’d take this sesquicentennial opportunity to celebrate the handful of games that are proudly and unambiguously set in Canada. This list is definitely cursory and incomplete2, so if you spot any conspicuous omissions let me know in the comments below.

Bare Minimum

Wikipedia’s list of “video games set in Canada” is dominated by sports games. For instance, there are apparently twenty-seven Formula One games that feature the Circuit Gilles Villeneuve in Montreal. NHL, NBA, MLB, PGA, and FIFA games painstakingly render Canadian players, teams, and arenas.

With no disrespect to sports games, I subjectively consider these titles a bare minimum in terms of portraying Canada; that’s just where the teams happen to be. If the sport moved elsewhere, so would the game franchise.

Honourable Mentions

These games are mostly set outside of Canada, but merit an honourable mention for having some level or segment that is distinctly Canadian.

Deus Ex: Human Revolution splits its focus between Detroit and Shanghai, but the developers at Eidos Montreal snuck in one brief section in their home city. The mission features a great skyline flyover with an oversized Olympic Stadium.

Similarly, Assassin’s Creed IV: Black Flag is principally set in the 18th century Caribbean, but the present-day metafiction takes place at the headquarters of “Abstergo Entertainment” in Montreal (inspired by Ubisoft’s own office!)

Mass Effect 3 doesn’t spend much time on Earth, but it opens with an escape from Vancouver as the Reapers begin their invasion. Art director Derek Watts notes that they specifically chose a Canadian city (over Hong Kong or Rio) to acknowledge Bioware’s Canadian roots.

Sly 2: Band of Thieves has a heist set in Canada. Players take part in the Lumberjack Games run by Jean Bison (literally a bison), and seek to collect energy from the Northern Lights.

Like the show, South Park: The Stick of Truth portrays Canada in its idiosyncratic flappy-headed style. The game has the Prince of Canada send players on a cross-country quest to meet the Earl of Winnipeg, the Minister of Montreal, and the Bishop of Banff.

Finally, while it takes place entirely in Europe, Valiant Hearts: The Great War depicts a significant event in Canadian history. The Battle of Vimy Ridge (1917) marks the first time that all four divisions of the Canadian Expeditionary Force participated in a combined offensive.

Set in Canada

This category highlights games that are nominally set in Canada, but otherwise aren’t particularly Canadian. For instance, the Dreamcast survival horror game D2 takes place in “the Canadian wilderness”, but that mostly serves the purpose of being an archetypal winter environment. In fact, the setting was allegedly inspired by director Kenji Eno’s visit to snowy New Zealand.

Vancouver hosted the Olympic Winter Games in 2010, which resulted in two officially licensed games by Sega: Vancouver 2010 and Mario & Sonic at the Olympic Winter Games. I imagine they have a lot in common with the licensed Olympic games set in other countries.

While rather divergent in terms of theme, the games Until Dawn and Nancy Drew: The White Wolf of Icicle Creek are both set in winter lodges in the mountains of Alberta. The former also features the wendigo, which is a monster from Algonquian folklore.

Distinctly Canadian

The Yukon Trail is a 1994 educational game set during the Klondike Gold Rush. While it’s told from an American perspective (the player starts out in Seattle), the game portrays an important era in northern Canada’s history. On their journey, the player will even encounter Sam Steele, the legendary officer of the North-West Mounted Police.

Scott Pilgrim vs. the World: The Game is a beat ’em up based on the bestselling comic series by Bryan Lee O’Malley. Like the comic, the game is distinctively set in Toronto, with levels featuring landmarks such as the CN Tower, Casa Loma, and TTC Streetcars.

Set in a rural 19th century village, the action-strategy game Sang-Froid – Tales of Werewolves features monsters from French-Canadian mythology. Studio founder Yan Pepin wanted to “create a game inspired by the old Quebec folktales he had grown up with”.

Fort McMoney is a NFB documentary and strategy game about the Athabasca oil sands. The episodic web game allows players to virtually tour Fort McMurray, interview real residents, and make decisions about how their virtual city should develop.

Assassin’s Creed Rogue’s protagonist fights with the British Americans (i.e. the Templars) against New France (i.e. the Assassins) during the Seven Years’ War3. Players can sail the open world of the North Atlantic, visiting settlements in Quebec, Nova Scotia, New Brunswick, and Newfoundland.

The Long Dark is a survival game set in the Canadian wilderness. Players are confronted with the real-life dangers of hunger and exposure, and must explore and scavenge to survive. Creative director Raphael van Lierop says that he was inspired by the natural surroundings of his home on Vancouver Island, and that he seeks “to make games that have a Canadian angle to them”.

Kona is an interactive murder-mystery set in northern Canada in the 1970’s. It’s an unapologetically Québécois game; while the audio and subtitles are localized, the in-game text textures are all in French. It also features an original soundtrack by Quebec folk band CuréLabel.

Happy birthday to my former home and native land. My sincere wish is that, for your bicentennial, the number of games set in Canada will be so large that it will impossible to list them all in a single short essay. 🇨🇦

1. While not directly about Confederation, I recommend Pierre Berton’s “The National Dream”.
2. The lack of games by and for indigenous peoples is a particularly glaring omission on my part.
3. Americans call it the “French and Indian War” but that’s a silly name.

Header image of the Owl’s Nest bar in Osaka excerpted from toco toco ep.24

Read the whole story
Gangles
26 days ago
reply
Happy Canada Day, I wrote about how few video games are set in Canada.
Santa Monica, California
Share this story
Delete

Guns 'n' Stallions (NPJarcade)

1 Comment

Guns 'n' Stallions

"Catch the train, kill the bad guys, grab the cash" - Author's description

Download on itch.io (Windows)


Read the whole story
Gangles
31 days ago
reply
Rad art style.
Santa Monica, California
Share this story
Delete

Life in America, in six charts

1 Comment and 4 Shares

Who We Spend Time With

From Quartz, six charts that show who Americans spend their time with.

Some of the relationships Lindberg found are intuitive. Time with friends drops off abruptly in the mid-30s, just as time spent with children peaks. Around the age of 60 — nearing and then entering retirement, for many — people stop hanging out with co-workers as much, and start spending more time with partners.

Others are more surprising. Hours spent in the company of children, friends, and extended family members all plateau by our mid-50s. And from the age of 40 until death, we spend an ever-increasing amount of time alone.

This would make a great book…one chapter about why each chart looks as it does.

Tags: infoviz   USA
Read the whole story
Gangles
31 days ago
reply
Well that's depressing.
Santa Monica, California
Share this story
Delete
Next Page of Stories